A word about the third
Summary Description Does anybody still care about virtual reality, wonders Simon Vandore.
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Roullas Top10 Simon Vandore

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Article Topic Vandore
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Story Group 000820
Post Date 18/08/2000 08:28 AM Status Posted Entered by Simon Vandore on 16/08/2000 02:12 PM


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Content
Introduction
Virtual reality is conspicuous by its absence.

Body
Sure, I've read a lot of bullshit about the topic, but I still have time for it. That the Web has developed in two dimensions and forgotten its third puzzles me.
Whatever happened to Virtual Reality Modelling Language (VRML, pronounced 'vermal')? Inventor Marc Pesce was said to be mapping the Earth in 3D, while others made home pages that you could actually 'walk' into rather than browse. Early efforts gave sluggish performance on the 486s and Pentiums of 1995, but here we are in the days of 3D graphics cards and processors with whiz-bang multimedia extensions, and we're still performing most tasks on what amounts to a virtual representation of paper.
I think there is greater merit in the idea of a graphical 3D shopping mall than a Web shopfront. It's all in the implementation. Would you rather click on 'site map' and try to find the page where they sell size 10 workboots, or warp your avatar over to what is visibly the shoe section of a virtual department store and click on the representation of a boot?
Would you rather load an HTML page with pictures of various types of boots, wait for the third-party ads to load and try to match the product code with the order form, or just load a couple of extra kilobytes into your 3D space by clicking on the appropriate 3D boot shape, then clicking on the checkout?
For a while, VRML plug-ins became important to Netscape and Microsoft. This capability was even part of an early version of Netscape Communicator, at a time when Ziff-Davis trialled a 3D version of its Web site. Another company came out with a 3D file manager for Windows where a user could shift actual blocks of data around on his or her hard disk. A company called Virtuality made VR videogames and when they appeared at a leagues club in Sydney the queues stretched around the block.
None of these exist today -- we have the technology, but we appear to have given up.
Let's take a look at the state of play. The VRML newsgroup FAQ was last updated in 1998. A search for VRML info primarily reveals sites from 1995, while most early VRML-rendered sites have been taken offline. Browse for opinions and you find the language is regarded as having failed due to its lack of interactivity between site users. The kind of 3D interactivity that people crave once they experience it in computer games.
On the upside, the Web3D consortium is gradually moving to bring 3D spaces back into browsers. Its next-generation technology is known as X3D (Extensible 3D) and places emphasis on interactivity. The consortium even had a hand in the development of XML and X3D is designed to complement it. Meanwhile, a small group of European researchers has come up with GEL (Graph Evaluation Language) which can be used to create a true sense of 'cyberspace', a 3D environment where all users can see each other and exchange data.
Like I said, it's all in the implementation -- it should be about simplifying the user interface and reducing the learning curve, not simply using 3D for the sake of it. Ultimately I believe 3D is more intuitive and can help to harness the power of computers for those without the expertise of your average Linux freak.
So what about it? My avatar and your avatar, Kidman's Data Disco, 2pm GMT. We'll talk travel plans and swap story ideas. Cheers.
Vandore is published every Friday on Newswire.


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Does anybody still care about virtual reality, wonders Simon Vandore.

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